Elderon
Description

Game UI / IP Development

Zentra

Overview

Overview

Elderon is an original dark fantasy RPG concept set in a gritty, Slavic-inspired early medieval world. Designed as an end-to-end design lab, this project explores narrative worldbuilding, Game Design Document (GDD) architecture, custom UI components, and interactive Rive mechanics—backed by real-time environment and character prototypes built in Unreal Engine.

Zentra is an all-in-one management platform designed for next-generation VR fitness and wellness studios. The goal was to transform complex scheduling, client tracking, and revenue analytics into an intuitive, seamless dashboard and mobile experience.

My Role

My Role

Worldbuilding, Lore & Game Design Document

Led discovery workshops to define key features & user flows

Game UI/UX Systems & Component Architecture

Designed Lo-Fi wireframes & Hi-Fi screens (Web & Mobile)

Interactive Micro-interactions & Inventory Widgets

Built interactive prototypes & custom motion micro-interactions

3D Scene Assembly, Lighting & MetaHuman Rigging

Conducted usability testing with real end-users

Type

Type

Personal IP

United States

Timeline

Timeline

Active Project

5-Week Sprint

Tools

Tools

Figma, Unreal Engine, Framer, Krea AI,

Figma, Photoshop, Illustrator, Lottie

Status

Status

Other

NDA Protected

Idea

Elderon is an original game concept developed as a long-term personal project and documented through a full Game Design Document (GDD). The project explores a dark fantasy world shaped by moral ambiguity, environmental storytelling, and interconnected gameplay systems.

Rather than focusing on a single feature or interface, Elderon was designed as a cohesive experience — combining worldbuilding, narrative structure, gameplay mechanics, and player progression into one consistent vision. The project serves as both a creative exploration and a demonstration of system-level design thinking.

Design Process

The project is driven by an evolving Game Design Document that defines the core pillars of the game — tone, world rules, narrative themes, and gameplay systems. The design process begins at a high conceptual level and gradually translates ideas into structured mechanics and player-facing experiences.

Work includes defining the game loop, progression systems, character roles, environmental logic, and narrative structure. Each system is designed to support the overall atmosphere and player agency, ensuring consistency between story, mechanics, and world design.

Other

Pixels with purpose

Transform insights into interfaces people love to use

I craft intuitive and visually compelling digital experiences through thoughtful UX and clean UI design.

Overview

Let’s Talk

Utility Pages

I craft intuitive and visually compelling digital experiences through thoughtful UX and clean UI design.

Overview

Let’s Talk

Utility Pages

I craft intuitive and visually compelling digital experiences through thoughtful UX and clean UI design.

Overview

Let’s Talk

Utility Pages